The Foundation

THE GENTLEMAN'S CODE

Short version: play fair, call clean, shoot controlled, and do not turn every grey moment into an argument. The rulebook covers the hard rules. The code covers how decent players handle everything in between.

Why This Exists

Short, Clear, Final

The rulebook covers hard rules. The code covers behaviour when the situation gets messy: unclear hits, trades, overshooting, bad calls, new players, and arguments. If you are in doubt, choose the option that lowers tension, lowers pain, and keeps the round moving.

"When in doubt: take the hit, stop shooting, stop arguing, and sort it out with a marshal after."

The Code

Six Points

01

Take The Hit. Call Only What You Saw.

If you feel the hit, clearly hear the shooter call it, or know the BB landed, take the hit. As a shooter, only call a hit when you actually saw impact. No guess-calls, no ego, no 'I did not feel it' debates.

02

Use Minimum Force.

One or two well-aimed shots is normal. Three is the ceiling on a clearly visible player. On a moving target or in a loud moment, more can be reasonable until you see a reaction. The instant they react or call it, stop firing.

03

Trades Count. Forced Trades Don't.

If both players engage at roughly the same moment, it is a trade and both walk. If you only shoot back after being surprised from a flank or angle and having to turn into it, that is a forced trade: apologise, take the hit, and come off.

04

No Spam. No Panic Fire.

Controlled shots only. No spam, no corner-hosing, no overshooting to force a call, and no continuous pistol fire. Prefire is only acceptable when it is controlled and tactical, not when it is used to farm cheap trades or shut whole lanes with noise.

05

No Arguments During Play.

No shouting matches, no chasing explanations, no stopping the round to win a point. Marshal calls are final in the moment. If something serious happened, bring it to a marshal after the exchange or after the round.

06

Protect The Game, Not Your Ego.

Help new players, keep your muzzle disciplined, and lower the temperature instead of raising it. If the same complaint keeps following you all day, your play changes. The code is not about winning the discussion. It is about keeping the field playable for everyone.

This Is How We Play

If you cannot apply these six points, you are not ready to play here.

— RUSH B Airsoft
Enforcement

If You Ignore It

Warning

One clear warning from a marshal. Fix it immediately and the round moves on.

Bench / Removal

Repeated behaviour, overshooting, arguing, or unsafe play gets you benched or removed. No refund.

Field Ban

Reserved for deliberate cheating, fighting, threats, or serious safety violations. If you make the field worse for everyone, you lose the field.
New rules · From 1 July 2026

From 1 July 2026, Rush B is taking a clear new direction. Regular skirms focus on recreational CQB, fair fights, tactical teamplay and respectful behavior. Competitive speedsoft gear and playstyles move to dedicated Speed Edition skirms — keep an eye on the calendar if that's your thing.

Read the new direction