Mission Briefing
This is Not Your Normal Game Day
A persistent extraction event where loot, intel, and consequences carry across every round. No resets. No mercy.
Squad Extraction transforms the field into a live extraction zone. Multiple squads deploy simultaneously. Scavenge loot, hunt enemy carriers, invest in intel — or extract early and secure what you have. Every decision carries forward. This is not about kills. This is about strategy.
Loot Economy
Scavenge, steal, and trade loot coins. Only extracted loot counts toward your score.
Single Life Rounds
One hit and you’re out. Self-revive kits exist — but they cost loot to buy.
Marketplace
Between rounds, buy intel, maps, keys, tools, and tactical advantages.
Persistent World
Nothing resets. Loot left behind carries over. The field evolves each round.
Real-World Prize
One CNC-machined aluminium grip hidden on the field. Crack the code. Extract it. Keep it.
Operations
How a Round Works
Squads deploy into separate zones. The field is live — everything from the previous round persists.
Scavenge loot coins from the field. Open containers with keys and tools. Only the Loot Carrier can store value items.
Engage enemy squads. Take dog tags from downed players. Raid enemy loot carriers for their entire cache.
Audio signal announces active extraction points. Get your squad to the zone before the window closes. Only extracted loot counts.
Extracted loot is tallied. Dog tags are deposited. Your squad's total score persists across rounds.
Visit the marketplace. Spend loot coins on intel, maps, keys, self-revives, tools, and more for the next round.
Get Out Alive
When only 1 squad remains on the field, a 50-second final timer begins. After the timer: all unextracted loot is lost. No stalling. Only execution.
Squad Composition
Carries the Exfil Cache — the only container that stores value loot. If your carrier is exposed, your squad becomes the target. If your cache is taken, your round is compromised.
- Pistol only / pistol primary loadout
- Only operator who can pick up and store loot coins
- When downed: must expose the Exfil Cache
- When dead: must drop cache on the ground
- Enemy loot carriers MAY take the entire cache
- Normal operators MAY NOT take enemy caches
Carries a Utility Baggie — a sealed, visible pouch containing intel, keys, tools, and medic items. Operators open locked containers and protect the carrier.
- Carries intel, maps, keys, codes, and tools
- Medic items: revive and self-revive capabilities
- When downed: must clearly expose utility baggie
- When looted: entire baggie is taken (no field sorting)
- Can open locked off containers and areas using keys and tools
- Cannot move while holding or using loose items — must bag them
Arsenal
Coin Tiers
Dog Tags — 1 Point Each
Each player wears a visible dog tag. Take it from a downed enemy to score +1 point upon extraction — but taking their tag means they're instantly dead. No revive possible. High risk. High reward.
Arcane Loot — 1 in the Field
A CNC-machined aluminium Hi-Capa pistol grip is locked somewhere on the field. Find the code. Crack it. Extract with the prize. Take it home.
Between Rounds — Buy Phase
After each round, your Loot Carrier passes through the marketplace. The marketplace operator opens the Exfil Cache, converts your loot into currency, and your squad spends it on advantages for the next round.
Field Intel
The Field is Built in Layers
You will see opportunities early. You will only be able to access them later. The squads that remember, plan, and return will dominate.
Open Loot
Available immediately on the field. Common coins and basic items. First come, first served.
Locked Containers
Require keys or codes to open. Higher-value loot inside. Keys can be purchased or found.
Restricted Zones
Require special tools to access. High risk, high reward areas that most squads can't reach early.
High-Value Objectives
May take multiple rounds to unlock. Epic-tier loot. The squads that invest in intel will find them first.
Rules of Engagement
When hit, you become downed. You must stay in place.
- Can be revived by a teammate with a revive item
- Must expose your Utility Baggie (and Exfil Cache if carrier)
- Enemy players may loot your exposed items
- You cannot move, shoot, or communicate tactical info
Death is triggered by the microwave signal (if no self-revive) or when your dog tag is taken.
- Leave the field immediately
- Drop your Utility Baggie on the ground
- Drop your Exfil Cache if you are the carrier
- You do not respawn until the next round
A physical device worn on the body (arm or chest). Not consumed on use — but can be looted.
- Must be physically visible on your person
- When downed: hold/activate it visibly
- When microwave triggers: you survive automatically
- Counterplay: if your dog tag is taken, self-revive is disabled
- This makes it one of the highest-value items in the game
Each player wears 1 dog tag worth 1 point. It must be visibly worn.
- Can be taken from a downed player
- If taken: the player is instantly dead — cannot be revived
- Dog tags must be deposited at extraction to count
- Creates high-risk rescue situations: save your teammate before their tag is taken
A periodic audio signal plays during the round.
- If downed and no self-revive: you are dead
- If downed and self-revive active: you survive and consume the revive band
- Creates urgency to revive downed teammates quickly
Deployment
VALOR CNC Tactical Hi-Capa Grip
Built for control under pressure. Designed for operators running pistol-first loadouts. The official release of the new VALOR grip happens at the first Squad Extraction deployment. Expect close-quarters pistol engagements, precision over volume, and high-risk high-reward positioning.
Ready to Deploy?
This environment does not reset for you.
By the final rounds, some squads will know exactly where to strike.
Others will realize too late what they missed.
And when the extraction window opens…
Did your squad plan ahead — or just react?