Rush B Airsoft Games

At Rush B, our game modes take inspiration from the iconic battles of your favorite video games like Battlefield, Counterstrike, and Rainbow Six Siege. But we don’t stop there—our constantly evolving lineup of unique, custom game modes and props ensures no two skirms are ever the same. With every game, you’re connected to our advanced system, allowing you to track your stats and improve your performance over time. Ready to experience the next level of airsoft gameplay? Dive in and find your favorite mode!

Game Modes

  • Domination (video IG: See explanation)
  • King of the Hill
  • Rush (video IG: See explanation)
  • Search and Destroy
  • Conquest
  • Frontline
  • Team Deathmatch
  • …More soon...

Skirm Types

Open Skirm
Open Skirm

CQB skirms without any specific restrictions on gear or playstyle.

Rules
  • max 1.2j
  • max 0.3g bbs
  • semi-auto only
  • no overshooting
  • no minimum engagement distance
  • No riot shields
  • No lasers
  • From July 1st onwards: No speedsoft jerseys, belts, tank grips and 5 rps limit
  • Check Open skirm or Rules pages for detailed rules
Squad Extraction
Squad Extraction

This is not a themed game. This is a system. On May 2nd, the field becomes a live extraction environment. No resets. No refills. What exists on the field stays there. What you discover early becomes your advantage later. Multiple squads will enter. Only those who plan ahead will leave with value.

Rules
  • Same rules as Classic Skirm
Airsoft Doctor Classic
Airsoft Doctor Classic

Classic airsoft skirm. Play airsoft like it used to be 10+ years ago! Play like your life depends on it - Feel your heart pounding while slowly clearing each corner. [Check the rules for the class restrictions]

Rules
  • Same rules as open skirm, plus the following additional rules:
  • Classic skirm is meant for old school gameplay so no competitive speedsoft playstyle. The organisation reserves the right to remove players from the field if they dont comply
  • All airsoft guns under 50cm (measured in the state you play with, from back of stock to the front tip including silencer/tracer) must use real/low cap with max 33 bbs, or gas mags (hpa tapp allowed, no gas drum mags below 50cm) - asides from bolt action and pump action
  • No fast trigger use
  • No speed belts, no tank grips, no jerseys, no angled drop stocks (straight drop stocks allowed)
  • Paintball-style full face protection is allowed because its CQB
  • Shotgun mag adapters allowed
Classic Skirm
Classic Skirm

>>> CQB with no pistol primary <<< Classic airsoft skirm. Play airsoft like it used to be 10+ years ago! Feel your heart pounding while slowly clearing each corner. [Check the classic skirm or rules pages for the full rule set]

Rules
  • Same rules as open skirm, plus the following additional rules:
  • Classic skirm is meant for old school gameplay so no competitive speedsoft playstyle. The organisation reserves the right to remove players from the field if they dont comply
  • All airsoft guns under 50cm (measured in the state you play with, from back of stock to the front tip including silencer/tracer) must use real/low cap with max 30 bbs, or gas mags (hpa tapp allowed, no gas drum mags below 50cm) - asides from bolt action and pump action
  • Drop stocks only allowed if used to facilitate aiming through an optic
  • Paintball-style full face protection is allowed because its CQB
  • Shotgun mag adapters allowed
  • Check Classic skirm or Rules pages for detailed rules
Speed Edition
Speed Edition

Dedicated speedsoft skirms. All speedsoft gear and playstyles welcome. Competitive speedsoft gear allowed such as tank grips, belts, jerseys. High paced game modes and game play.

Rules
  • No grenades
  • No riot shields
  • No knife kills/silent kills
  • No PANG
  • No lasers
  • No flashlights
  • If a player weaing lots of gear (pouches, plate carrier...) is not quickly aware when they are hit or claim they are not hit and don't feel it then the player will be asked to remove excessive gear and may only re-enter the field with a light weight loadout where hits are clearly felt