"What is the objective?"
"I don't know"
"Ok, let's just play TDM"
[ALARM SOUND GOES OFF]
"Oh sh*t, they've armed Charlie!"
[DEFENDING PLAYER LOOKS AT MINI-MAP]
"Let's go to the right flank to disarm Charlie, while squad D-2 is defending Foxtrot"
Immerse yourself in the next level of airsoft skirmishes supported by electronic objectives. Our game modes are enhanced by sensors and player ID tags, providing live tracking and score display. The objectives not only challenge you but also offer real-time feedback, reducing the barrier to entry and making it easy to follow the action.
Season Alpha introduces a new competitive dimension with the ability to measure and track scores in real time across multiple objectives. The system is in its infancy stages and will undergo continuous development and improvement based on seasonal feedback cycles. Join us on this exciting journey—by players, for players.
For those that do not yet know the Realstrike Arena, we are blessed with an amazing airsoft CQB field! Expect a high quality CQB field with well placed cover and near to no choke points. The cover is of high quality with many houses that offer enough space for realistic room clearning. Most importantly, there are many walking routes offering diverse options and dynamic gameplay. Average encounter distance may be 5-15 meters but there are also many long angles. Diverse lighting conditions, flashlights and tracers are useful.